A Real-Life Debate on Free Expression in a Cyberspace City
January 16, 2004 | Source: New York Times
A debate over free expression and ethical behavior in online worlds is reverberating in the real one.
Massively multiplayer online role-playing games now regularly attract a million or more Americans. Sims Online, Everquest and others, where the border between fantasy and reality is increasingly blurry, the games have become more than simply a source of entertainment. They are also a gateway to a complex social network that takes on a life of its own.