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H+ Summit @ Harvard: The Rise of the Citizen Scientist

July 4, 2010 by Ben Goertzel

Shoshin character

On June 12-13 of this year, Harvard University hosted the H+ Summit, organized by the nonprofit Humanity+ and loosely focused on the theme, Rise of the Citizen Scientist.

I attended and spoke at the Summit and enjoyed it very much; nearly every speaker had something interesting to say, and one came away from the conference with an excited feeling that the Singularity is, indeed, drawing palpably nearer… read more

Ask Ray | Article on integrating digital media into children’s lives by my wife Sonya Kurzweil, PhD

August 21, 2014

(credit: iStockphoto)

Dear readers,

I want to share some articles written by my wife, Sonya Kurzweil, PhD who is a psychologist in private practice and clinical instructor in Psychology at Harvard Medical School. Sonya’s medical expertise is women, children, parents and families.

She is interested in the way that digital media can be integrated into the lives of children and teens.

Her recent essays on parenting and digital technology… read more

Singularity and Rationality: Eliezer Yudkowsky speaks out

August 5, 2010 by Thomas McCabe

Eliezer Yudkowsky

Eliezer Yudkowsky is a Research Fellow at the Singularity Institute for Artificial Intelligence and founder of the community blog Less Wrong. We discussed his coming talk at the Singularity Summit on August 15, his forthcoming book on human rationality, his theory of “friendly AI,” and the likelihood of the Singularity and how to achieve it.

What are you working on currently?

I’m working on… read more

Singularity video game by Activision

February 8, 2011

(Image: Activision )

While the concept behind this video game is likely riffing on the various defintions of singularity from physics, as opposed to the metaphorical “technological Singularity,” it’s clear that the term has wormed its way into mainstream pop culture, and is having a strong impact on the cultural zeitgeist.

Wikipedia | Singularity is a video game developed by Raven Software, published by Activision Blizzard, Inc. and… read more

Related:
Singularity official website by Activision
Activision Blizzard, Inc.

Ask Ray | US Supreme Court acknowledges that personal space has merged with the digital world

June 28, 2014 by Ray Kurzweil

(credit: iStock)

Dear readers,

My friend — of 50 years! — Mark Bergmann, brought this recent quote from US Supreme Court Chief Justice John Roberts to my attention:

“Modern cell phones are such a pervasive and insistent part of daily life that the proverbial visitor from Mars might conclude they were an important feature of human anatomy,” said Roberts, commenting in the recent Supreme Court ruling on cell phones warrants.… read more

Watson: supercharged search engine or prototype robot overlord?

February 17, 2011 by Ben Goertzel

watson

My initial reaction to reading about IBM’s “Watson” supercomputer and software was a big fat ho-hum. “OK,” I figured, “a program that plays “Jeopardy!” may be impressive to Joe Blow in the street, but I’m an AI guru so I know pretty much exactly what kind of specialized trickery they’re using under the hood. It’s not really a high-level mind, just a fancy database lookup system.”… read more

How fleas jump (not an Onion story)

February 10, 2011 by Amara D. Angelica

The anatomy of a flea. Credit: Gregory Sutton

Well, the 44-year mystery has finally been solved, The Company of Biologists just announced. Biologists have settled the argument and resolved how fleas jump: with their toes, not their knees. (Ah, I could have told them that — ever try jumping with your knees, unless you’re a TM practitioner, that is?)

In 1967, Henry Bennet-Clark discovered that fleas store the energy needed to catapult themselves… read more

Breakthrough: proton-based chips that communicate directly with living things

September 21, 2011 by Amara D. Angelica
Proton communication

University of Washington scientists have just crossed another major threshold between humans and machines: they’ve built a transistor that uses protons instead of electrons.

Their ultimate goal: create devices that can communicate directly with living things certain biological functions that involve protons — eventually even control them — a “first step toward ‘bionanoprotonics‘.”

Yes, there are implants (such as cochlear… read more

Carboncopies–Realistic Routes to Substrate-Independent Minds

August 9, 2010 by Randal Koene, Suzanne Gildert

carboncopies

What might brains and minds look like in the future? It can be difficult to manage and organize ideas from many highly specialized fields of expertise that must necessarily converge to answer this intriguing question. Not only must one consider the areas of brain imaging, neuroscience, and cognitive psychology, but also artificial intelligence, nanotechnology, biotechnology, computational hardware architectures, and philosophy.

In the past, the transferal of minds into computer-based… read more

Mask-bot: A talking video humanoid robot

November 8, 2011 by Amara D. Angelica

Mask-Bot

Welcome to the creepiest uncanny-valley experience yet: a talking robot face called Mask-botdeveloped by a team at the Institute for Cognitive Systems (ICS) at TU München and AIST, the National Institute of Advanced Industrial Science and Technology in Japan.

What sets Mask-bot apart is that it can instantly construct and project a static video image of anyone’s face (from a photo) on a 3D surface,… read more

By 2018, supercomputers could operate 100 times faster than the human brain

December 2, 2010 by Amara D. Angelica

ibm_supercomputers

The breakthrough (see Breakthrough Chip Technology Lights the Path to Exascale Computing) announced Wednesday by IBM researchers has been long sought: a way to use pulses of light in waveguides instead of electrons in wires for chip connections. Electrons generate heat, which limits has fast chips can work and requires a lot of power for cooling. Light has no such… read more

Watson and the future of AI

January 31, 2011 by Hans Moravec

binary head

Radical roboticist Hans Moravec, former director of the Mobile Robot Laboratory at Carnegie Mellon University,  expanded our imagination with his vision of future robots as our “mind children.” Now he’s revolutionizing industry with his enhanced-vision mobile robots. We asked him to help us put Watson in perspective. Full disclosure: Ray Kurzweil is on the board of directors of Seegrid Corporation. — Ed.

Let’s take a moment to lift our… read more

Video conferencing with cardboard cutouts and random images on the walls

December 3, 2010 by Amara D. Angelica

mingleroom

Hey, here’s an idea: How about creating an avatar by copying a face from a photo and pasting it onto a randomly generated avatar? Then a video conferencing service could put your brand new (or old) face, along with those of your friends, into one of several rooms, where you could all chat by voice. You could even display live video from your webcam or computer on the walls.… read more

Ask Ray | My middle school supported my interest in Ray Kurzweil’s work and teen trip to Singularity University

July 25, 2015

Arduino is an open source electronics platform based on easy to use hardware and software. It's intended for anyone making interactive projects. -- credit | Arduino

Dear Dr. Kurzweil,

My middle school was supportive of my interest in your work and my visit to your school Singularity University, as a teenager, to see the program you founded for exploring the future.

Thank you for inviting me, and for the opportunity to audit two days there. I had a fantastic time. Everyone at Singularity University was very nice and welcoming.

My favorite presentation was… read more

Transhumanist Science, Futurist Art, Telepresence and Cosmic Visions of the Future at TransVision 2010

November 2, 2010 by Giulio Prisco

tv10max1

The transhumanist conference and community convention TransVision 2010, which took place in Milan October 22 to October 24, 2010, was very intense, informative, and scientific, as well as an entertaining tour de force in contemporary transhumanist thinking, activism, science, technology,  and innovation, and grand visionary dreams.

Over 40 talks over the three days explored the scientific, technological, cultural, artistic and social trends that could change our world… read more

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