Online Worlds: Convergence of the Real and the Virtual (Human-Computer Interaction Series)
July 18, 2010
- Author:
- William Sims Bainbridge
- Publisher:
- Springer (2009)
Amazon | Virtual worlds are persistent online computer-generated environments where people can interact, whether for work or play, in a manner comparable to the real world. The most popular current example is World of Warcraft, a massively multiplayer online game with eleven million subscribers. However, other virtual worlds, notably Second Life, are not games at all but internet-based collaboration contexts in which people can create virtual objects, simulated architecture,… read more



























