Can interacting with avatars reduce depression?
February 12, 2013

(Credit: Baker131313/Wikimedia Commons)
A preliminary study by researchers at Case Western Reserve University suggests that depression symptoms may be significantly reduced when 18- to 25-year-olds interact with computerized avatars — virtual 3D images of a healthcare provider like a nurse practitioner or physician — as a way to rehearse office visits ahead of time and learn self-management skills.
At this age, a majority of young people do not make contact with mental health providers until years after they first experience depressive symptoms. And those who do seek professional help may go to their first few appointments, but stop going soon after, said Melissa Pinto, PhD, RN, a KL2 Clinical Research Scholar and instructor at Case Western Reserve’s Frances Payne Bolton School of Nursing, who has studied mental health interventions in adolescents and young adults for six years.
The interactive avatar program, walks young adults through healthcare appointments with an avatar healthcare provider in a virtual primary care office setting. During these visits, young adults practice talking about depression, ask avatar healthcare providers questions, and learn self-managements skills to help manage depressive symptoms.
The sample of 28 participants between 18 and 25 years old was small — considered a preliminary study to gather data for something more extensive. Young adults who received eSMART-MH had a significant reduction in depressive symptoms over the three-month study, and depressive symptoms dropped below level for clinical significance.
Comments (6)
by WLGJR
Using a screen name that is not your real name (a fancy one especially, or one of a celebrity) cures depression to a certain degree, too.
by Steve Waclo
Been struggling with Winston Churchill’s “black dog” for many a year and I’m beginning to seriously doubt the very existence of depression. Symptoms may certainly exist, but my contention is that, to a great extent, we allow ourselves to be as depressed as we choose to be. Remove the causes of a persons depression, often easier said than done, or remove the person from surroundings contributing to depression, also often easier said, and I contend the malady will resolve.
Learning self-management skills through interaction with an avatar is one example of removal from depression inducing “real life”. Unfortunately, it’s only temporary.
by Dan
Clearly it is the content of any form of interaction that is most important. For example, Ray’s chat-bot Ramona 4.1 is want to tell people that they are going to die.
by Vin
Playing second life always cheers me up anyway.
by Khannea Suntzu
Actually *being* an avatar for a while allows you to strongly reassess and reconstruct your self image in the most interesting manner.
by Khannea Suntzu
Actually a huge number of people in Second Life are doing this. If this catches on I predict *massive* societal shifts in core expectations and psychology of teh people.