At the Tucson 2002: Toward a Science of Consciousness conference, Ray Kurzweil addressed the question of how to tell if something is conscious. He proposed two thought experiments.… read more
Nanorobotic artificial mechanical platelets (“clottocytes”) may allow for complete hemostasis in as little as one second â€“ 100 to 1000 times faster than the natural system and 10,000 times more effective in terms of bloodstream concentration. They could also work internally. Using acoustic pulses, a blood vessel break could be rapidly communicated to neighboring clottocytes, immediately triggering a progressive controlled mesh-release cascade.… read more
Nanorobotic “microbivores” traveling in the bloodstream could be 1000 times faster-acting than white blood cells and eradicate 1000 times more bacteria, offering a complete antimicrobial therapy without increasing the risk of sepsis or septic shock (as in traditional antibiotic regimens) and without release of biologically active effluents. They could also quickly rid the blood of nonbacterial pathogens such as viruses, fungus cells, or parasites.… read more
March 6, 2002
FILE art0418.html IS MISSING!
February 26, 2002 by Robert A. Freitas Jr.
In just a few decades physicians could be sending tiny machines into our bodies to diagnose and cure disease. These nanodevices will be able to repair tissues, clean blood vessels and airways, transform our physiological capabilities, and even potentially counteract the aging process.… read more
Beating Moore’s 2nd Law: Advances in Nanoengineering and New Approaches to Computing at the 2002 Annual Meeting of the AAAS
February 21, 2002 by Lucas Hendrich, KurzweilAI.net
At the 2002 AAAS Nanotechnology Seminar, leading nanotechnologists presented the building blocks that may overturn current manufacturing processes on a collision course with Moore’s Law.… read more
February 11, 2002 by Bob Frankston
We know hardware has become exponentially faster, cheaper and smaller since the advent of the operating system, yet the interface hasn’t changed much. In this draft of an essay, Bob Frankston proposes a rethink of the assumptions that went into user interface design thirty years ago.… read more