If you give people virtual superpowers, will they use those abilities for good or evil?
February 4, 2013

(Credit: Virtual Human Interaction Laboratory)
Researchers at Stanford recently investigated the subject by giving people the ability of Superman-like flight in the university’s Virtual Human Interaction Laboratory (VHIL).
While several studies have shown that playing violent videogames can encourage aggressive behavior, the new research suggests that games could be designed to train people to be more empathetic in the real world.
To test this hypothesis, the group — which included Jeremy Bailenson, an associate professor of communication; Robin Rosenberg, a clinical psychologist and author; and Stanford communication student Shawnee Baughman — needed to choose a superhuman ability that could only be simulated in virtual reality, but that people would also subconsciously identify as a “do-gooder” superpower.
“We thought about giving them X-ray vision, but that was a little creepy,” said Bailenson, director of the VHIL. “We considered the ability to breathe underwater, but that didn’t seem like much of a superpower. In the end, flying like Superman easily registered, and it best leveraged the unique capabilities of the lab.”
One at a time, 30 men and 30 women entered the simulator and strapped on a set of goggles that transported them into a digital cityscape. A woman’s voice then explained their mission: A diabetic child is stranded somewhere in the city, and you must find him and deliver an insulin injection.
With a whoosh of air, the subjects left the ground — either controlling their flight by a series of arm motions, like Superman, or as a passenger in a helicopter. As they scoured the city, wall-mounted speakers gave the impression of wind whistling by; powerful speakers in the floor produced vibrations to simulate riding in a helicopter. The experiment was set so that two minutes into the simulation, no matter what mode of transport, the subject found the sick child.
After removing the virtual reality goggles, each person then sat with an experimenter to answer a few questions about the experience. This questionnaire, however, was a ruse: During the interview, the experimenter would “accidentally” knock over a cup filled with 15 pens. She would wait five seconds to see if the subject would help her pick them up, and then begin collecting the pens, one pen per second, to give the person another opportunity to come to her aid.
The people who had just flown as Superman were quick to lend a hand, beginning to pick up the pens within three seconds. The helicopter group, however, picked up the first pen, on average, after six seconds (one second after the experimenter began picking them up herself).
The superhero group not only pitched in first, they also picked up about 15 percent more pens on average. While everyone who flew like Superman picked up some pens, six participants who rode in the helicopter failed to offer any help at all.
The pen experiment is a standard test for gauging empathy, and Bailenson said that the data show that heroic behavior in a virtual environment can transfer to altruistic behavior in the real world. The significance of being able to fly like Superman, however, isn’t totally clear.
“We want to have a more precise understanding of why this occurs,” he said. “What’s more important for encouraging altruistic behavior: being able to fly, or being active in choosing to help?”
The next iteration of the study will allow participants to steer the helicopter to search for the ill child, and will also allow a condition in which the subject experiences flying like Superman, but along a prescribed route.
“It’s very clear that if you design games that are violent, peoples’ aggressive behavior increases,” Bailenson said. “If we can identify the mechanism that encourages empathy, then perhaps we can design technology and video games that people will enjoy and that will successfully promote altruistic behavior in the real world.”
Video: Virtual superpowers encourage real-world altruism (A test subject uses his arms to fly like Superman in Stanford’s Virtual Human Interaction Laboratory.)
Comments (45)
by Cybernettr
Not only am I unimpressed by the premises, protocol and conclusions of this study, but the problem is that “fast twitch” action games are fun to play, while the game they suggest sounds incredibly boring. What people buy determines the market, and the market determines what the game makers produce.
by Brian
$50 says that if they put them in a body harness while flying in virtual reality they pick up ALL of the pens. A lot of people need to feel empowered and in control of their lives to lower their guard to help others. If a clumsy girl knocks her pens over, we’re too busy thinking about the bills we have to pay to react immediately. And by that time it’s awkward so we don’t pick all of them up.
by Mars
There are more games out in the last few years that deal with co-operation and puzzle solving instead of violence. Portal and Portal 2 are great examples. While there’s a minimal amount of violence in the game, ie. a computer AI that’s trying to kill you, robots shooting at you, you yourself don’t have any weapons. Your only tools are your portal shooting gun, physics, and your mind. First Person Puzzle game.
Another is Journey where you anonymously are paired up with other travelers as you venture on a life journey up to the peak of a mountain in the distance.
The more popular these types of games become and the more attention they recieve, the more big companies will back more artsy, creative projects tha t could benefit the overall minds of the gaming culture, instead of flooding the market with mindless war simulations where you run around on the same maps over and over trying to kill as many of the opposing team as possible, or just get revenge on the guy that killed you.
I can only imagine the possibilities of a gaming culture if and when a VR online environment ever take place.
by Aaron Wright
This is a well-designed study. It would be interesting to see if they (or someone) extend this to look at the effects of violent video games. From what I can tell, the link between violent video games and violent crime is still unclear. Studies like this one might help clear that up a bit.
by Robert Lombardo
This article affirms for me that the roles we cast ourselves into or others cast us into are adopted and internalized to some extent. This is why profiling and stereo typing is so insidious.
by Techisbest
So the simple explanation that association with a superhero known to fight for the “good” vs. association with a mode of transportation without that link is not most likely the correct interpretation?
by Tony Stender
Good therapists simply ask questions. They rarely project them selves into your confusion.
by Editor
I see. Why do you feel that way? :)
by Mr.X
Well, who said Freud was good? Seriously.
Btw: Therapists are humans too, prone to succumb to all kinds of bias.
And how do good therapists know which questions to ask?Right, there are tons of categorizations to enable the therapist to know which malfunction is bugging their patient.
If asking questions were all it takes, people should just go to kindergarten.Children can ask lots of questions.
Seriously, sometimes I ask myself how people come up with all this simplistic stuff.
Life is the best comedy there is.
by high carbfoods
Some years ago, Max Plank Inst Germany devised an experiment to test children who are sympathetic to adult illness, including mental. They found every child, probably below 3 years exhibited very strong signals to help even though no language or motor coordination skills have been developed in the children. So, inherently, we are all good, but what makes us mad or bad is environment and exposure to environment. So, we have some understanding, this should help design empathy provoking games or models that will increase the population of Do Gooders!
by Bri
It’s too easy to oversimplify this topic. There are so many competing influences. I wouldn’t be too taken by the actions of young children. Although I agree that they are blank slates that haven’t been corrupted by adult behavior yet, they have strong instinctual behaviors. They have a boot program to bond and emulate their significant caregivers. They will “ape” their behavior and so all their actions are reflections of these dynamics. Strong personality traits can be innate. Dominance and social order are relatively innate. Some are followers and some are mavericks. As far as I can see the main issue is your sense of place in society. If you have a strong sense of comfort in your social status you are less likely to be driven to deprive someone else of their rights to happiness. Americans tend to idealize rebels. The take charge and fight for your rights attitude. This sets up a dynamic that places the individuals concerns above the societies accepted state of affairs. From there it gets militant. Instead of a Gandhi approach we idealize the lone gunman. The Clint Eastwood type. We focus on the, I’m mad as he’ll and I can’t take it anymore feelings and instead of seeking healthy ways to utilize that energy for good, we focus on a heavy handed, shoot them all and let god sort them out resolution. It’s not the video games per se, it’s the cultural ideals that are being subverted. Again it’s systemic and insidious. Mark Levene from talk radio is always calling the supreme court a bunch of bozos. That he is smarter and that they should adopt his value system. He may not be using guns but he is demeaning, lofts his own self in a cult of personality and categorically dismisses the fact that the supreme court is a body of learned men and women who have been dully elected to reflect the values of the presidents that nominated them. I disagree with the supreme court decisions all the time, but I have a greater respect for there stature in society. I could never be as disrespectful of their decisions, no matter how much I might disagree with them. You see this type of devaluation of authority in every aspect of our society. Even in this website. We need to instill a more fundamental respect for all aspects of our society. Even in the face of concerted change. By this I mean a resolve to alter what is wrong should not be manifest in distructive demeaning ways. We need a better understanding of morals and ethics, not a new superpower.
by Ian
But much authority is corrupt and self-serving. Are you seriously suggesting that we enter into a society where we grovel to these self-appointed elites and “respect” them regardless of how bone-headed or bent they are?
Not for me, thanks. I’ll keep my healthy suspicion for anyone in authority.
by GatorALLin
I know when I come out of an action movie with exciting or long car chase it affects my brain that with my drive home I am over analyzing every car around me with “what if scenarios” and my perception is that I am more aware and a better driver. This change in how my brain is amped up only seems to be temporary and lasts 10-30 minutes, but you have to wonder how that changes your brain if you were to to have put in lets say 5,000 hours playing mostly violent video games by the time you turn 21. Maybe it is somehow like an energy drink… one just gets you amped up for the moment, but if you drank 1,000 of them over a few years it must do something (not saying the what if is bad, but it must affect something). I don’t watching a violent movie makes you hurt someone, but it could change the way you think…thus affecting how you act or respond in the future (more indirect vs. direct), or it could make you angry and you are less likely to think clearly when upset for example and although not control your actions, it could influence it somehow IMHO.
…have you seen that funny FB quote that is going around with a picture of Albert Einstein on the pic and says…”Help me understand the logic of this: Watching 2 hours of violence in a movie has no influence on our behavior BUT a 30 second Super Bowl ad is worth 3.8 Million dollars because it will make us run out and buy a product.” (I don’t think Albert was making this quote of course or watching any Super Bowls, but it was a clever comment).
by GatorALLin
I think in general this is a great idea to teach things in video games (not just for kids). Maybe some form of anti-bullying skills can be taught to young children and starting off as a superhero might force you to think differently at least. Love that they pull the trick of the fake questionnaire and then try the pen pick-up trick. I have to worry however the results are affected by if Man being tested and woman is one who drops pens? Then how attractive or if she flirts or if the man is single and looking, etc ALL play an important role. Maybe some men are more likely to help an old woman out vs. an able bodied younger woman (maybe less likely to help out an able bodied man for example). Men for example are much more likely to tip well in a restaurant if the woman is attractive and friendly (or upbeat).
*** the other thing that I think could skew the results is the fact that participants know they are being watched. Maybe results are different if they are presented with a problem to fix an no one is watching. Most video games will be played at home when no one is watching and many people respond differently when being anonymous (just check out the angry trolls at the bottom of any CNN hot topic). Most avatars or online profiles are void of your real name or real character, so this could go both ways… I just think cops for example behave differently when they know they are in view of their dash cams. I think we all want to be our best selves and will be interesting to see if a video game can remind us for example how to awaken our better self.
ted.com has some interesting experiments about cheating…where if they are reminded not to cheat, then cheating goes way down….if participants thinks everyone cheats a bit, then everyone cheats a bit and feels OK about it. Some interesting ones on social pressures to conform (people in a room and giving answers to a problem will even lie to sound like everyone else to fit in or not buck the trend, even if they know the answer is false). We are so busy upgrading our technology, but human instincts are hard wired in for lots of other reasons (survival is just one) and may not advance to keep pace with our
by Bri
There is a very famous experiment that was carried out many years ago with college volunteers. Some became prisoners and some were prison guards. The experiment was supposed to go on for quite some time but had to be stopped because of abuse. Some of the volunteers needed psychiatric help after the brief episode. There are many other such tests. One had volunteers giving shocks to false volunteers when they gave wrong answers. The subjects were actors who pretended to be severly hurt. In both cases it was astonishing how cruel people were if given the circumstances that allowed justification. A very complex subject.. Many factors influence a persons actions. They are all related to a persons perceived social status and reflections of past experiences. Human beings are social animals and many of societies achievements are the result of altruistic behavior. The rest of it, well maybe we should ask Satan. Sadistic behavior abounds.
by GatorALLin
…keep pace with our …… mental or moral behavioral patterns or instincts hard wired in from cave man days. Lots of lizard brain thinking to still overcome
by Bri
You’ve got to keep things in perspective though. We have come a long way. It wasn’t that long ago that people dueled at sunrise over their honor.
by pt
She knocked over 15 pens….pen15…sorry, I had to.
by Jason
wow dude… are you 15?
by Bri
The old dropped pen trick. It’s often used by salespeople to evaluate if your receptive to their sales pitch. If you pick up the pen your hooked.. I don’t know whitch would be more fun watching the 3D scene or the gamer stumbling around making funky hand gestures. Obviously there would be a totally different outcome if the player had all of supermans powers. Toss in some bystanders and some antagonists and the fun would really start. If some of the bystanders were Victoria’s Secrets models that Xray vision would really come in handy. Have a couple of bad guys try and shoot you and well it probably wouldn’t be pretty. Nice to think that there is hope for altruistic behavior.
by WLGJR
We know that video games are not intended to make players aggressive.
Actually they make people smarter (preventing Alzheimers, and other effects).
But, if all games are “nice” (without the “violence”, usually male-oriented aesthetical enhancements), like the Lumosity ones, no one will play them.
So it is great to know that such educative games (that make people behave nice) are being made.
by Marcos Marin
The virtual is more conductive to aggression simply because it is more conductive to inconsequential experimentation.
Knowing your actions are affecting the real world bring concerns of law enforcement which deter people, sure, but the converse is also true, empathetic and ethical concerns also deter people. Unless they are dysfunctional, e.g. sadists.
For instance, I used to play the sims just to build ditches (actually narrow pools), throw the little humans there and remove the stair out. They would swim for days, ’till death…
I would never do that in real life… I can’t hurt a fly in real life…
… unless I’m feeding my spiders…
.. mosquitoes and cockroaches might want to avoid contact too…
.. but I would never hurt a human…
.. physically…
.. unless on self defense of course…
ah, you got the point.
by Mr.X
“So it is great to know that such educative games (that make people behave nice) are being made.”
Government’s experts work tirelessly to fullfil the people’s wish to make them behave.
by WLGJR
Memtically engineer us all into supersoldiers. Oorah!
by Editor
Yes, we need more supersoldiers in the Cosmists army to combat the Terrans in the coming Artilect War. Sign up with Hugo de Garis:
http://www.kurzweilai.net/building-gods-or-building-our-potential-exterminators, http://www.kurzweilai.net/the-artilect-war-cosmists-vs-terrans
by Mr.X
You mean General de Garis!
by WLGJR
By Hugo de Garis’ standard, Ray Kurzweil is a Terran (cyborgists and conservatists are both “Terrans” in hardcore Cosmists’ eyes).
And thank you for the links.
by Editor
I’m not sure I follow that.
by WLGJR
According to Prof deGaris, real Cosmists are the ones who plan to build (not become) the artilects. The cosmists themselves are not cyborgized (deGaris is not cyborgized at all) and probably plan to commit suicide (I guess) after the rise of artilects. Sounds like some very disturbing cult to me (I personally am a “cyborgist”).
Prof de Garis explaining his thoughts on cyborgs
http://profhugodegaris.files.wordpress.com/2011/04/nocyborgs.pdf
Prof de Garis’ interview with Ben Goertzel
http://profhugodegaris.files.wordpress.com/2011/04/nocyborgsbghugo.pdf
More of his essays
http://profhugodegaris.wordpress.com/essays/
by melajara
Ok, here is my interpretation of this experiment.
Flying, for a male dreamer, is a potent symbol for sexual arousal if not performance (since an erection is per definition a way to cancel out gravity). So, the so called supermen were subconsciously sexually aroused. Now comes a female investigator who inadvertently is making pens fall. But pens are another potent metaphor for sexual performance (there are indeed in several languages dirty jokes associating pens and penis and wait, actually in English they are just different by a single standing letter! ).
No wonder the aroused “supermen” were prone to help with the spilled pens!
This is just to emphasize how stupid protocols entail stupid interpretations!
by WLGJR
If you spend alot of time in microgravity, you will surely lose bone and muscle density. (Not sure about the pen part).
by Marcos Marin
“30 men and 30 women entered the simulator and [...]”
and I bet your interpretation would include some kind of Freudian penis envy for half of the group, right? Which, by my careless count, makes you the 3rd subconsciously misogynous commentator on this site.
by Gorden Russell
While we are discussing Freud and penis envy…so how come Freud never noticed that little boys have breast envy?
by Mr.X
@Gorden Russel: It could be that you just fell trap to the mind projection fallacy.Like Mr.Freud himself, which gives you my answer to your question.
by Marcos Marin
Good points, you both!
I thought this little thread was becoming a convention.. I see hope for humanity :-)
by Mr.X
@Morin:
Mel: “This is just to emphasize how stupid protocols entail stupid interpretations!”
+
Marin: “and I bet your interpretation would include…makes you the 3rd subconsciously misogynous commentator on this site.” tltqc
It is well-known that not all schools teach reading skills that go beyond phonics and into the the realm of comprehension, also known as “actually understanding something”.Or in colloquial speech: “getting it”.
One major reason for this might be the fact that deep understanding of a topic can’t be easily measured by standarized multiple-choice questions. The canning of education is a goal of many western nations because it allows the employment of people that aren’t well-suited to the tasks of teaching, and such standarized tests take part of the harder work these occupations entail “from the teacher’s backs”, thus allowing the reduction of unemployement figures while paying comparatively low wages (especially considering the importance of education) to essentially unqualified workers .
Without going to far into these matters, I think it acceptable to mention thinking skills because they must invariably (in this day and age) suffer if there are problems with reading comprehension.
This is the case because the process of psychological maturation rests on the intake (e.g reading) and processing (e.g reflection) of information.The impairment of these key capabilites can slow down the process of becoming a fully matured person; or even bring it to a halt entirely.
An example for the results of these harmful policies would be someone asserting that one’s own evaluation of an individual magically transforms/determines the real nature of the evaluated individual.
Whether really meant that way or just phrased carelessly, the articulation of such a sentiment is a prime example for the muddy thinking style encouraged by our educational institutions.To paraphrase Nietzsche: To improve style means to improve thinking.
Of course, one should take into account the background of the writer.Poor Mr.X ,for example, can’t be held accountable for his (or her, to avoid the accusation of misogyny) horrendous style because he (or she, to avoid the accusation of misogyny) stems from a place where the overwhelming majority of the population show a stunning lack of both style and superpowers.
Anyway: I found melajara’s critic to be justified.This kind of research smells -not literally, of course- like bad “science” (not to mention the simplistic terms good and evil).
Ps: Mr.X preferes the grey zone, which automatically makes him evil to all those who deem themselves on the white, light, right, side.
by Camaxtli
Very much agree with you and Melajara. This experiment did not control for all lurking variables. More sloppy research and sloppy conclusions of said research in reporting of which there seems to be an avalanche these days.
by Marcos Marin
Are you suggesting they should control for “lurking” female erections?
If anything this would make the experiment even MORE sloppy.
by Mr.X
@Marcos:
I seem to have a gift for acknowledging the existence of other people’s problems.
But thank you very much; nonetheless! I just want to make clear I don’t merrit your praise, since doing this comes naturally to me.It’s like other some other innate attributes humans can possess: e.g your height, your misandry; etc.
But actually, thinking about it, this superpower makes me want to be evil.So expect no further help.
by Marcos Marin
Another very common psychological dysfunction, though rarely anyone admits it, so once again, do merit the praise.
by Mr.X
Yeah, all psychotherapists suffer from a very common psychological dysfunction.Makes perfect sense.
by Satan
EVIL!
by Editor
A tautology.
by Satan
why you make me look up big word
by Marcos Marin
Google Glass marketing…