Motion, Sensitive

November 29, 2010 | Source: New York Times

The line between the real and the virtual in video games is beginning to fade.

Music games like Power Gig and Rock Band 3 are beginning to incorporate real musical instruments. Microsoft’s new Kinect system sees you and listens to you in your living room, letting you jump, swing, kick, or just sit on your couch and speak aloud to control what happens on your television. Meanwhile Internet games like Eve Online and World of Warcraft are defined not by the adventures created by their developers but by the global social communities and political systems created autonomously by the players within them.