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Liquid lenses may shrink feature sizes on microchips

July 29, 2003

New data will assist in the design of optics for liquid immersion lithography, an old idea that recently has attracted new interest as a way to improve image resolution and thus shrink feature sizes of computer chips.

Conventional optical lithography has advanced sufficiently to achieve a resolution of 100 nanometers (billionths of a meter), but there are physical and technical limits to how much better it can get. By… read more

New Directions In Music Tech At Siggraph

July 29, 2003

The 2003 Siggraph conference is under way in San Diego, and the Emerging Technologies booth is showcasing several noteworthy projects in the field of human-computer interaction in music production.

Nanotechnology: sink or swim?

July 28, 2003

In a report published today, a team at the University of Sheffield investigates the scientific reality behind nanotechnology and the current controversy about its risks and rewards.

Economic & Social Research Council press release

Electricity shapes nano plastic

July 28, 2003

Researchers have found ways to use electricity to coax microscopic amounts of plastic to form patterns containing columns and tubes with features as small as 100 nanometers.

The method could be used for plastic electronics, light-emitting diodes, solar energy devices, and optical filters,

The different plastics react to an electric field at distinctly different rates, making one plastic melt before another. The researchers were able to use this… read more

Greenpeace Wades Into Nano Debate With Report That Calls For Caution

July 28, 2003

Greenpeace has entered the debate over nanotech’s impact on the environment and society with a study that calls for the industry to “demonstrate a commitment to (environmental concerns) by funding the relevant research on a far greater scale than currently witnessed.”

Greenpeace explores the idea that “quantum dots, nanoparticles, and other throwaway nanodevices may constitute whole new classes of non-biodegradable pollutants that scientists have very little understanding of.”… read more

Music instruction aids verbal memory

July 28, 2003

Children with music training have significantly better verbal memory, according to a study published in the July issue of Neuropsychology.

The authors, psychologists at the Chinese University of Hong Kong, propose that music training during childhood is a kind of sensory stimulation that “somehow contributes to … better development of the left temporal lobe in musicians, which in turn facilitates cognitive processing mediated by that specific brain area, that… read more

Panspermia: Spreading Life Through the Universe

July 27, 2003

Researchers have found live cells in samples taken at 41 km above the Earth, suggesting a possible extraterrestrial origin.

New clues to identity of first genetic molecule

July 27, 2003

TNA, possibly a precursor to RNA, can be assembled by natural enzymes, Jack Szostak, a molecular biologist at Massachusetts General Hospital, has shown.

TNA is based on a sugar called threose instead of the deoxyribose found in DNA and the ribose in RNA. Szostak could explore the feasiblity of a TNA-based biology.

Stellar Countdown Yields Skymap

July 27, 2003

The SETI@home screensaver has produced a list of candidate radio sources that deserve a second look. After an equivalent to a million years of computation aided by more than 4 million computers worldwide, the researchers have created a skymap that highlights where to find some of the most promising choices (strong signals or ones that have been observed in the same spot more than once, some five or six times).… read more

China, AMD team on Opteron supercomputer

July 27, 2003

China plans to create the world’s third most powerful supercomputer, at 10 teraflops, scheduled for June 2004. It will be a cluster using the Opteron processor from AMD and running Linux.

Chatting with Online Characters

July 25, 2003

Oddcast, a company that makes conversational characters, and the ALICE AI Foundation have announced a partnership to create smarter online characters.

One of the first applicationss is an online tutor for teaching English to Chinese people.

Space Elevators Maybe Closer To Reality Than Imagined

July 25, 2003

The NASA Institute for Advanced Concepts (NIAC) commissioned a study of the construction and operation of a space elevator and Phase I of the report was published in late 2002.

The elevator would start as a 1-micron thick piece of tape made of carbon nanotubes 91,000km long, tapering from 5cm wide at the Earth’s surface to 11.5cm wide near the middle….

Computer, Heal Thyself

July 25, 2003

Researchers from Australia’s Cooperative Research Centre for Satellite Systems have succeeded in building a computer that can repair itself in space.

The scientists used a combination of smart software and field programmable gate arrays.

In what Australian researchers believe to be a world first, FedSat’s High Performance Computing Experiment has detected a fault caused by stray space radiation, analysed the problem, and restored itself to full capability –-… read more

Engineers discover in nature exotic structures envisioned by mathematicians

July 25, 2003

Attempting to improve on the face-center cubic lattice structure of opals in order to make “photonic crystals,” an engineering professor and his graduate students experimented with ways to pack a small number of tiny spheres.

They discovered that the colloidal particle clusters they made have exotic structures predicted by pure mathematicians in 1995.

The uncanny correspondence between mathematics and physics doubtless prompted “Science” editors to picture the clusters… read more

Brain machine ‘improves musicianship’

July 25, 2003

Scientists have created a technique using biofeedback that dramatically improves the performance of musicians.

The “Neurofeedback” system monitors brain activity through sensors attached to the scalp which filter out the brainwaves. These filtered brainwaves are then fed back to the individual in the form of a video game displayed on a screen.

The participant learns to control the game by altering particular aspects of their brain activity.

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