science + technology news

Future War: From Ethnic Pathogens To `Nano-Frankensteins’

March 21, 2001

Genetically altered diseases that can pinpoint a specific ethnic group, weather manipulation causing droughts and famines, self-replicating nanostructures that could be inserted into humans to boost a soldier’s performance (such as armor that can heal itself if a soldier is hit), creating “nanofrankensteins” — these are among the technologies that will radically transform future war in the next 25 years, the Potomac Institute for Policy Studies said in a new… read more

Interactive Gaming Grows Up

March 19, 2001

Majestic, a new subscription-based online game from Electronic Arts, uses natural language processing to involve the player (“it plays you”).

The X-Files-like game is based on the conspiracy theory that a secret U.S. government cabal is covering up classified documents that reveal efforts to recover crashed UFOs and aliens.

The game, due out this Spring, learns about the player and sends them emails, faxes, instant messages, and phone… read more

Nirvana or Nightmare? Exploring the Technological Future

March 19, 2001

The Stanford GSB Futurist Club will present a WIRED Conversation with Bill Joy, “Nirvana or Nightmare? Exploring the Technological Future,” on Thursday, April 5, 2001 at 5:30 pm.

The event will be held in the Bishop Auditorium of the Graduate School of Business on the Stanford University campus. RSVP by Monday, April 2 to

‘Adaptive Brain Interface Technology’ Turns Thoughts Into Actions on Screen

March 15, 2001

Scientists from the Joint Research Center of the European Commission in Ispra, Italy have developed “adaptive brain interface technology” that allows people to control devices with their thoughts without requiring implanted electrodes.

The system uses a conductive gel cap, electroencephalograph, and Windows software to convert thoughts into a vector with 72 components. It maps brain patterns onto tasks such as choosing letters or controlling a wheelchair or computer game,… read more

Supercomputer on a chip

March 13, 2001

Sony Computer Entertainment, Toshiba and IBM announced today they are teaming up on a $400 million project to develop a “supercomputer-on-a-chip.”

Code-named “Cell,” the new microchips will employ the world’s most advanced chip-making techniques, including copper wires, silicon-on-insulator transistors and low-K dielectric insulation, with features smaller than 0.10 microns.

The result will be consumer devices that are more powerful than IBM’s Deep Blue supercomputer, operate at low power,… read more

Carter: The Real Lone Gunman

March 10, 2001

Chris Carter likes to read things such as Ray Kurzweil’s The Age of Spiritual Machines and the MIT Technology Review.

“I have the soul of a geek,” said the creator and producer of The X-Files. “I understand them.” Privately, Carter clearly loves to talk about the latest cool stuff he’s read — such as the MIT Review’s prediction that in the future “we won’t have computers anymore because everything… read more

Bell Labs’ Researchers Create Plastic Superconductor

March 10, 2001

Researchers at Lucent Technologies’ Bell Labs in Murray Hill, N.J., have created a plastic that functions as a superconductor (can conduct electricity without resistance).

“Plastics are easier and cheaper to make and sculpt than other materials, so the achievement may eventually lead to … components for future computers that use quantum mechanical calculations.”

Nanobelts may enable mass production of nanoscale electronic devices

March 9, 2001

ATLANTA — Researchers have created a new class of nanometer-scale structures that could lead to inexpensive ultra-small sensors, flat-panel display components and other electronic nanodevices with low power consumption and high sensitivity.

Made of semiconducting metal oxides, these extremely thin and flat structures — dubbed “nanobelts” — offer significant advantages over nanowires and carbon nanotubes, said Zhong Lin Wang, professor of Materials Science and Engineering and director of the… read more

Light At the End of the Silicon

March 8, 2001

British scientists have discovered a way to make microchips smaller and faster by creating light-emitting regions in the silicon. “The power of chips doubles every few years but that will stop happening soon, because as you make them smaller the complexity of the contacts and wire that connects them doesn’t scale — it stays the same,” said Kevin Homewood, a professor of optoelectronics at the University of Surrey. The achievement,… read more

Science as Usual: More Questions Than Answers

March 8, 2001

At the recent World Economic Forum, Bill Joy, chief scientist of Sun Microsystems, urged scientists to renounce research that could lead to “a clear danger of extinction.” As in his Wired article last year, he was concerned about out-of-control self-replication from genetic engineering, nanotechnology and robotics research. Most scientists present at the discussion “disputed both his pessimism about the future of humanity and his argument against the classical scientific belief… read more

3D Projection Without the Glasses

November 16, 2000

LAS VEGAS — Perhaps the most exciting technology at Comdex this year was a 3D display that projected volumetric images into thin air, prompting show goers to gasp, burst out laughing and run around the booth in excitement.
At the back of one of the exhibit halls, Dimensional Media set up a booth full of 3D displays that projected images — of objects such as cell phones or soda cans… read more

Animation That Really Seems Alive

November 4, 2000

BRAVE new “CyberWorld”! In the latest attraction from Imax, golden heads fly by in formation on golden wings through clouds of rods and cones that disperse like shimmering liquid. The patriarch of “The Simpsons” slips into the universe of “that wheelchair guy,” and falls down a black hole. Wondrous moments, and who cares about continuity? This is 3-D, for heaven’s sake. Let’s not get all linear.

Sailing in the… read more

3-D Space as New Frontier

October 4, 2000

Steve Kash is living in his own little world, but guests are welcome to drop in for a chat. Flyby’s Hangar is the three-dimensional structure Mr. Kash calls home on the World Wide Web. Visitors can circle the music room, then scoot up a set of stairs and take an elevator to the roof garden, where a brook burbles loudly.

Mr. Kash’s walls are bare. A Guggenheim curator, Matthew Drutt, on the other hand, has nothing but art in the Guggenheim Virtual Museum, a three-dimensional gallery that is expected to open to the Webgoing public before the year ends. Mr. Drutt declined to describe the museum’s vertical surfaces as walls, though. “I think more in terms of skins,” he said, “because the art is visible from the outside as… read more

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