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Simulation maps nano patterns

April 14, 2004

Researchers from the University of Michigan have used a computer simulation to develop a method of chemically building nanoscale patterns on a surface. The patterns, which include neatly-positioned groups of wavy and straight lines, dots, boxes within boxes, and mixes of dots and lines, would be relatively inexpensive to produce and could form the basis for nanoscale machines.

To make the patterns, the researchers simulated the application of monolayers,… read more

Commercial applications of (CNTs) soon to be realised

April 14, 2004

Georgia Tech Research Institute is developing a carbon nanotube-based electrochemical double-layer supercapacitor, a project sponsored by the U.S. Army Space and Missile Defense Command.

Such supercapacitors would provide more power, increased energy density (more charge per gram of weight), and longer life than traditional batteries and capacitors that store electrical energy.

Hive Means Business

April 14, 2004

Hive computing, a new computing metaphor, lets developers write applications that are self-organizing, self-maintaining, and self-healing, according to Tsunami Research Inc.

That means software gets the hardware to work together, keeps the app up and running, and recovers it when crashes occur. Tsunami says hive computing is more scalable and can recover from crashes more easily than other cluster-computing approaches.

The Neural Approach to Pattern Recognition

April 14, 2004

Artificial neural networks could surpass the capabilities of conventional computer-based pattern recognition systems.

Talking to your car becoming natural

April 14, 2004

IBM is developing a system that allows a driver hold a two-way antural-language conversation with a car.

Current car speech recognition systems require the user to learn and use a set of commands.

By logging onto the Internet, it could access everything from traffic updates to e-mails.

Learn about others’ lives with interactive role-playing

April 14, 2004

Real Lives 2004, an interactive life simulation game, allows kids to live other people’s lives through a software simulation.

The software allows players to deal with realistic events and problems faced by billions of possible characters who can be born in more than 190 countries. It uses statistics based on accurate cultural, political and economic systems.

Bit by bit

April 14, 2004

Physicists are probing, experimentally and theoretically, the junction between the quantum and the classical (macro) worlds.

After 45 Years (and $700 Million), a Gravity Experiment Takes Flight

April 14, 2004

Gravity Probe B, to be launched next Monday, is an experiment to test Einstein’s general theory of relativity, which predicted the expansion of the universe and the existence of black holes.

The probe contains four gyroscopes and squids (superconducting quantum interference devices) to measure whether and how the spinning Earth twists space-time (frame dragging) and makes space-time sag (gamma).

It will give physicists precise measurements on ways that… read more

Working on next generation of robot warriors

April 13, 2004

iRobot yesterday signed a $32 million Army contract to develop a follow-on to its PackBot reconnaissance robot: a next-generation robot designated by the Army as the Small Unmanned Ground Vehicle (SUGV) that’s lighter and has longer battery life.

The robots will be part of the Pentagon’s effort to transform the military to a leaner, more high-tech force able to respond swiftly to low-intensity and unconventional threats, using manned, unmanned,… read more

Firm Strives to Give Amputees a Natural Gait

April 13, 2004

Victhom Human Bionics has developed an above-knee prosthetic leg that functions like an amputee’s lost limb.

It uses a motor-driven knee and a complex system — sensors and microprocessor — that gives it the uncanny ability to move and bend naturally.

The sensors transmit information to the microprocessor, which picks out a suitable walking pattern and sends instructions to the knee’s electric motor, which moves the leg in… read more

After the Double Helix: Unraveling the Mysteries of the State of Being

April 13, 2004

DNA discoverer Dr. Francis Crick and Dr. Christof Koch, a professor of computation and neural systems at the California Institute of Technology, are exploring the neural correlates of consciousness” (N.C.C.’s) — the neuronal states and processes associated with conscious awareness.

Koch and his graduate students are gaining experimental evidence for what Crick had termed the “awareness neurons” that enable us to see.

While many scientists assume that consciousness… read more

A Glimmer of Hope for Fading Minds

April 13, 2004

Scientists are uncovering clues that may eventually allow them to prevent, slow or even reverse Alzheimer’s disease.

Researchers have found evidence suggesting that statins, drugs taken to lower cholesterol levels, may also protect against Alzheimer’s. Other researchers have hypothesized that medications that reduce inflammation might prove useful or that Alzheimer’s may result from “multiple hits” from a stroke, high blood pressure or high cholesterol.

Eureka! Scientists map the moment

April 13, 2004

Using MRI, neuroscientists have identified the brain region involved in the “Eureka!” moment: the anterior superior temporal gyrus.

With Tiny Brain Implants, Just Thinking May Make It So

April 13, 2004

Cyberkinetics Inc. plans to implant a tiny chip in the brains of five paralyzed people in an effort to enable them to operate a computer by thought alone.

The chip uses 100 electrodes connected by wires to an electronic device to analyze neural signals and send them to a computer. A future version will use a wireless connection.

Brain Waves Control Video Games

April 12, 2004

Researchers have developed Mind Balance, a video game in which the character is controlled directly from a player’s brain using electroencephalography (EEG) and wireless technology fitted into a sophisticated headset.

The game could help researchers develop brain-computer interfaces for those with limited body movement or who could otherwise not communicate.

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