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	<title>Comments on: The highest-resolution immersive visualization facility ever built</title>
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	<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built</link>
	<description>Accelerating Intelligence</description>
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		<title>By: Editor</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-57632</link>
		<dc:creator>Editor</dc:creator>
		<pubDate>Wed, 28 Nov 2012 08:15:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-57632</guid>
		<description>Dude, you totally nailed me for passing off my 121,203 pixels image as a 1.5 billion pixels image! OK, I confess, those images of galaxies on our website? Not real images of the universe either, just totally fake little jpegs! In fact, we just make up all this stuff, but you saw through it! :)</description>
		<content:encoded><![CDATA[<p>Dude, you totally nailed me for passing off my 121,203 pixels image as a 1.5 billion pixels image! OK, I confess, those images of galaxies on our website? Not real images of the universe either, just totally fake little jpegs! In fact, we just make up all this stuff, but you saw through it! :)</p>
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		<title>By: Walter</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-57611</link>
		<dc:creator>Walter</dc:creator>
		<pubDate>Wed, 28 Nov 2012 07:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-57611</guid>
		<description>Why showing the picture and videoclip? There&#039;s no pc that can render the graphics accurately.</description>
		<content:encoded><![CDATA[<p>Why showing the picture and videoclip? There&#8217;s no pc that can render the graphics accurately.</p>
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		<title>By: Ron</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-55600</link>
		<dc:creator>Ron</dc:creator>
		<pubDate>Fri, 23 Nov 2012 17:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-55600</guid>
		<description>The screens could be placed the depth of the display further or nearer relative to the observer, and that 1/2 inch could be offset. Totally eliminates the border. From several feet, this arrangement would be much less intrusive. Not perfect, but better than this.</description>
		<content:encoded><![CDATA[<p>The screens could be placed the depth of the display further or nearer relative to the observer, and that 1/2 inch could be offset. Totally eliminates the border. From several feet, this arrangement would be much less intrusive. Not perfect, but better than this.</p>
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		<title>By: Paul</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-55417</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Fri, 23 Nov 2012 03:02:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-55417</guid>
		<description>What a waste of time and money!

I am yet to read anything that has been achieved because of those super resolution displays. Can anyone explain how throwing billions of pixels  in a screen help in any of the fields listed in this article?

Cool? yes, but totally useless for science.</description>
		<content:encoded><![CDATA[<p>What a waste of time and money!</p>
<p>I am yet to read anything that has been achieved because of those super resolution displays. Can anyone explain how throwing billions of pixels  in a screen help in any of the fields listed in this article?</p>
<p>Cool? yes, but totally useless for science.</p>
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		<title>By: DrDubious</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-55409</link>
		<dc:creator>DrDubious</dc:creator>
		<pubDate>Fri, 23 Nov 2012 02:31:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-55409</guid>
		<description>I guess it&#039;s OK if you like looking at the world through a wire fence.</description>
		<content:encoded><![CDATA[<p>I guess it&#8217;s OK if you like looking at the world through a wire fence.</p>
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		<title>By: Editor</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-55402</link>
		<dc:creator>Editor</dc:creator>
		<pubDate>Fri, 23 Nov 2012 02:03:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-55402</guid>
		<description>Good points. Main benefit is a highly interactive shared exploration/discussion/planning space (and PR value), but that same functionality, including the 1.5 Gpix display (an interactive version), could be achieved in theory with an enhanced* Oculus RIFT (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2 and http://www.oculusvr.com/ ) with an MMORPG architecture and Kinect/Leap control in an Oblong-type shared environment (http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui) at lower cost and not restricted to one room --- in fact, feasible globally via machine translation (http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word) and local clones of the imagery and darknet shared DB (access to Internet2 via 100 Gbps lines would also be nice). Extra points for automated POV display based on head, eye, hand, and body-motion tracking and automated EEG-based control and double points for automated mind reading (http://www.kurzweilai.net/neuroscience-the-mind-reader) tied to an NLP/semantic web DB.

* “Imagine an HMD with a massive field of view and more pixels than 1080p per eye, wireless PC link, built-in absolute head and hand/weapon/wand positioning, and native integration with some (if not all) of the major game engines, all for less than $1,000 USD,” Palmer says. “That can happen in 2013!” (http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2)</description>
		<content:encoded><![CDATA[<p>Good points. Main benefit is a highly interactive shared exploration/discussion/planning space (and PR value), but that same functionality, including the 1.5 Gpix display (an interactive version), could be achieved in theory with an enhanced* Oculus RIFT (<a href="http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2" rel="nofollow">http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2</a> and <a href="http://www.oculusvr.com/" rel="nofollow">http://www.oculusvr.com/</a> ) with an MMORPG architecture and Kinect/Leap control in an Oblong-type shared environment (<a href="http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui" rel="nofollow">http://www.kurzweilai.net/minority-report-arrives-with-oblong-part-ii-mind-blowing-ui</a>) at lower cost and not restricted to one room &#8212; in fact, feasible globally via machine translation (<a href="http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word" rel="nofollow">http://www.kurzweilai.net/speech-recognition-breakthrough-for-the-spoken-translated-word</a>) and local clones of the imagery and darknet shared DB (access to Internet2 via 100 Gbps lines would also be nice). Extra points for automated POV display based on head, eye, hand, and body-motion tracking and automated EEG-based control and double points for automated mind reading (<a href="http://www.kurzweilai.net/neuroscience-the-mind-reader" rel="nofollow">http://www.kurzweilai.net/neuroscience-the-mind-reader</a>) tied to an NLP/semantic web DB.</p>
<p>* “Imagine an HMD with a massive field of view and more pixels than 1080p per eye, wireless PC link, built-in absolute head and hand/weapon/wand positioning, and native integration with some (if not all) of the major game engines, all for less than $1,000 USD,” Palmer says. “That can happen in 2013!” (<a href="http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2" rel="nofollow">http://www.kurzweilai.net/why-immersive-virtual-reality-is-the-next-generation-of-gaming-part-2</a>)</p>
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		<title>By: Dan Robinson</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-55387</link>
		<dc:creator>Dan Robinson</dc:creator>
		<pubDate>Fri, 23 Nov 2012 00:43:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-55387</guid>
		<description>Why is this considered better in principle than a modernized version of the &quot;virtual reality&#039; headset I tried about twenty years ago? Perhaps better than this, I could look in any direction and see new detail, though at a lower resolution. I thought it was a real waste, since the &quot;best&quot; I could do was &quot;kill&quot; the other person before he killed me, and before an ancient  bird came and snatched me away.</description>
		<content:encoded><![CDATA[<p>Why is this considered better in principle than a modernized version of the &#8220;virtual reality&#8217; headset I tried about twenty years ago? Perhaps better than this, I could look in any direction and see new detail, though at a lower resolution. I thought it was a real waste, since the &#8220;best&#8221; I could do was &#8220;kill&#8221; the other person before he killed me, and before an ancient  bird came and snatched me away.</p>
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		<title>By: Gabor</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54961</link>
		<dc:creator>Gabor</dc:creator>
		<pubDate>Wed, 21 Nov 2012 21:39:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54961</guid>
		<description>Are they watching &quot;Avatar&quot; in lunch time?!?</description>
		<content:encoded><![CDATA[<p>Are they watching &#8220;Avatar&#8221; in lunch time?!?</p>
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		<title>By: Timothy</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54920</link>
		<dc:creator>Timothy</dc:creator>
		<pubDate>Wed, 21 Nov 2012 19:44:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54920</guid>
		<description>The frames are necessary. Even the best current technology requires someplace for the connections to address and power the pixels from top and sides--about a half-inch all the way around.  When you butt two screens together you get a 1-inch border.  I expect this will improve fairly quickly with the flexible displays that are under development.</description>
		<content:encoded><![CDATA[<p>The frames are necessary. Even the best current technology requires someplace for the connections to address and power the pixels from top and sides&#8211;about a half-inch all the way around.  When you butt two screens together you get a 1-inch border.  I expect this will improve fairly quickly with the flexible displays that are under development.</p>
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		<title>By: Vin</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54855</link>
		<dc:creator>Vin</dc:creator>
		<pubDate>Wed, 21 Nov 2012 17:15:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54855</guid>
		<description>Hey get out of the way, can&#039;t see :D</description>
		<content:encoded><![CDATA[<p>Hey get out of the way, can&#8217;t see :D</p>
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		<title>By: e.s. gravois</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54847</link>
		<dc:creator>e.s. gravois</dc:creator>
		<pubDate>Wed, 21 Nov 2012 16:37:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54847</guid>
		<description>Can the Star Trek holodeck be far behind?</description>
		<content:encoded><![CDATA[<p>Can the Star Trek holodeck be far behind?</p>
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		<title>By: roy</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54833</link>
		<dc:creator>roy</dc:creator>
		<pubDate>Wed, 21 Nov 2012 16:05:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54833</guid>
		<description>The price will drop rapidly. I was around when they spent untold millions on a single computer the size of a basement, and all it could do effectively was tabulate insurance statistics or some other mundane work. Now look. We carry a larger computer in our cell phones. Soon, every home will have an &quot;immersion room&quot; theater. What a kick. Just hope I&#039;m around to see it happen.</description>
		<content:encoded><![CDATA[<p>The price will drop rapidly. I was around when they spent untold millions on a single computer the size of a basement, and all it could do effectively was tabulate insurance statistics or some other mundane work. Now look. We carry a larger computer in our cell phones. Soon, every home will have an &#8220;immersion room&#8221; theater. What a kick. Just hope I&#8217;m around to see it happen.</p>
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		<title>By: asiwel</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54827</link>
		<dc:creator>asiwel</dc:creator>
		<pubDate>Wed, 21 Nov 2012 15:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54827</guid>
		<description>I remember how effective the &quot;Reflections of China&quot; &quot;Circle-Vision&quot; pavillion (and 13-minute, 360-degree film travelog) was years ago at Epcot Center at Disney World ... and surely it is even better today. &quot;Reality decks&quot; like this one have so much potential for interactive visualization, exploration, and learning .. as well as for research purposes, etc. They are 21st century planetariums.</description>
		<content:encoded><![CDATA[<p>I remember how effective the &#8220;Reflections of China&#8221; &#8220;Circle-Vision&#8221; pavillion (and 13-minute, 360-degree film travelog) was years ago at Epcot Center at Disney World &#8230; and surely it is even better today. &#8220;Reality decks&#8221; like this one have so much potential for interactive visualization, exploration, and learning .. as well as for research purposes, etc. They are 21st century planetariums.</p>
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		<title>By: asiwel</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54822</link>
		<dc:creator>asiwel</dc:creator>
		<pubDate>Wed, 21 Nov 2012 15:25:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54822</guid>
		<description>I wonder why in the world they built this while leaving the black rectangle frames around what looks to be each monitor screen? Why would they have left such a distraction in what otherwise must be a fantastic environment?</description>
		<content:encoded><![CDATA[<p>I wonder why in the world they built this while leaving the black rectangle frames around what looks to be each monitor screen? Why would they have left such a distraction in what otherwise must be a fantastic environment?</p>
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		<title>By: Bri</title>
		<link>http://www.kurzweilai.net/the-highest-resolution-immersive-visualization-facility-ever-built/comment-page-1#comment-54801</link>
		<dc:creator>Bri</dc:creator>
		<pubDate>Wed, 21 Nov 2012 14:21:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.kurzweilai.net/?p=171736#comment-54801</guid>
		<description>Two million bucks!! Not bad! I&#039;ll take one for my house. Ohhh to be a billionaire.</description>
		<content:encoded><![CDATA[<p>Two million bucks!! Not bad! I&#8217;ll take one for my house. Ohhh to be a billionaire.</p>
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