Long before the Spike Jonze film Her there was Teknolust

Lynn Hershman Leeson and her virtual personas
March 6, 2014 by R.U. Sirius

Art by Lynn Hershman Leeson. (credit: Lynn Hershman Leeson)

Lynn Hershman Leeson has been making art and films about the thin line between the real and the virtual for four decades.

She is probably best known for her two films Conceiving Ada (I had a small role, 1997) and Teknolust (2002), both starring Tilda
 Swinton — which explore emotions, sexuality and technology, and the ways in which they converge.

Around 1999, while Leeson was working on Teknolust, she
 contacted Spike Jonze, asked him to be in the film, and introduced him to her online AI bot named Agent Ruby. (link to Agent Ruby)

This interview is a combination of some text we exchanged via e-mail recently, with an interview I did with her for my NeoFiles podcast.

RU Sirius:
 Spike Jonze’ recent film Her has received a lot of excitement and attention in 
dealing with a man falling in love with an AI.

A piece in The
 Atlantic talks about how your film Teknolust preceded the Jonze film by over a decade, with many 
of the same themes.

But the author doesn’t know that there is actually a direct
 connection between Jonze and Teknolust.

Can
 you say a bit about the similarities and differences and about how Jonze might 
have been engaged with your script and film?

(credit: Warner Brothers)

Lynn
 Hershman Leeson: In 1995, I began a film trilogy. The first was Conceiving Ada, based on Lady Ada Lovelace, who invented computer language. The second feature was Teknolust, which is about our attachments and love affair with technology and how it replaces the sex drive.

I am about to do the third and final film now.
 The trilogy is concerned with how society is influenced by the
 technologies of its time and how that affects not only that culture, but individual identity.

When 
I was casting Teknolust, several of the actors and crew working on the film
 suggested asking Spike Jonze to be in it. All of us, myself included, admired his work.

Around
 that same time, I had the occasion to meet him at a friends’ home. I gave
 him the script, offered him a part and told him about Agent Ruby, an
 artificial intelligence bot that I made as an expanded part of the film, and who existed online for chats with lonely people. This was, I believe, 1999.

About a week later, he contacted me, said he liked the script a lot but was busy
working on a project with David O. Russell and was not available.

We talked a few times about AI and Agent Ruby. No one I knew of had made a 
web agent yet. It would take ten more years for SIRI to be invented. Agent Ruby was in the early stages of this technological possibility.

I told him that 
one of my programmers had fallen in love with Agent Ruby and took her
 everywhere with him, and constantly wanted Ruby around him while he (the
 programmer) worked. He even slept next to her.

It was very difficult to make this bot in 1999. I think we used 18 programmers 
from all over the world to complete Agent Ruby. She still exists as part of the San Francisco Museum of Modern Art’s collection.

Ruby, one of 3 Autonomous Agents in the film, all played by Tilda Swinton, had an online chat room where she advised lonely
 people about their life and relationships.
 Her function was a bit similar to Theodore in Her. Both are dedicated to trying to keep people from getting lonely.

Image of Agent Ruby archived at San Francisco Museum of Modern Art. (credit: Lynn Hershman Leeson)

The initial description of Ruby from my script:

* DESCRIPTION:
 A multi-user artwork that creates a life breeding internal system than continually changes through use.  It will be a web agent that is shaped by
and reflective of encounters and adventures that it has with users, and will be
seeded to user servers through a site of origin or birth.

* INTERACTIVITY:
 The user will be able to interact with the entity by “feeding it” sound, image 
and text. The
 entity can initiate this interaction by “talking” to the user in intimate terms 
from material derived from particular hard drives.

At the time, we also created breeding stations 
and had the AI bot “jump species” or jump from palm to palm. 
That technology is now obsolete.

About the Atlantic Monthly article: I never talked to the author who wrote the piece, but was pleased she saw the relationship, even though she didn’t know Spike Jonze and I had early discussions about our attachments and love
 affair with technology. I am also pleased that, in time, more and more people 
are coming to appreciate the themes.  It seems to have taken a decade for that to happen.

I’ve 
always been intrigued with virtual people, virtual consciousness, the affect of
 media on personal empowerment, image capture through surveillance systems and
 how the lack of privacy and invasion of images shifts our identity and even who
 we think we are.

Why? Because these are the landscape we live in daily,
and this is what shapes perceptions, options and even freedom.

I
 do think Spike Jonze was quite clever in how he waited to do this film and also about how he minimized the technology and focused on a love story. Teknolust
 was a love story too, but it was not as accessible a decade ago.

RUS: Virtual characters have been an ongoing theme for you for decades. Tell us about Roberta Breitman, your character from the early 1970s.

LHL: Roberta Breitman was just your average simulated person. I made this fictional person who lived in the Bay Area for almost a decade. She would go out and meet people and they would become part of her reality and she would become part of their fiction. She had her own clothes, her own language, her own way of dealing with the world.

She would put ads in newspapers and meet one person after another, have one adventure would lead to another. She met maybe 30 or 40 people.

Eventually she started having real bad experiences. She went to an EST meeting and had her purse snatched.

I had some multiples. Three multiples would go out as her so I could prove that it wasn’t just me acting out a persona. So including me, there were four Roberta’s running around San Francisco at one point.

RUS: So, multiple personalities, multiple identities?

LHL: No. She was pretty consistent. She was like an interactive vehicle for dealing with life and the construction of identity, how we perceive things. She was kind of a negative space of reality.

RUS: How did you document all this? Did she keep a diary, or a video diary?

LHL: She kept a diary. And there were surveillance people who would get her out of jams. For instance, when she was asked to join a prostitution ring, they helped her out. She carried a tape recorder.

RUS: So was it a multimedia project?

LHL: No, because she was pretty much dissolved into the environment. Very few people knew about her until she didn’t exist. She was exorcised in Lucretia Borgia’s crypt in 1978.

RUS: Oh, an exorcism! That must have been fun. So, nothing was revealed until the performance part of it was over?

LHL: And then people who were part of her adventure were masked when she was exhibited. We didn’t exhibit the people in her life, only the discards. You had her dental samples and blood samples and x-rays.

RUS: This seems sort of Duchampian. Duchamp is such a big influence on contemporary art.

LHL: He also created a persona, Rose Sélavy. But he didn’t go into much detail with her. She would just appear here or there. She didn’t live for a decade or have the history or depth that Roberta had. But it was still a gesture that was very important.

RU: So you took the gesture and added some meat and bones and narrative.

LHL: I fleshed her out.

RUS: Tell us about your robotic dolls.

Tillie and CyberRoberta 1995-1998. (credit: Lynn Hershman Leeson)

LHL: 1995, totally robotic, surveillance dolls. The dolls had one of their eyes as a webcam and one as a street cam. They were tiny. They were called Tillie and CyberRoberta, the Dolly Clones, Dolly Twins. You stood in front of them and you saw through their eyes, so you essentially become a cyborg when you used them. On the net, you could also move their heads 180 degrees. For me, it was a surveillance cam. If I was traveling, I could go to my office and see what my assistant is doing. And the dolls also pirated each others information. They had a mirror in front of them so you could see what they’re seeing.

RUS: Did anything strange happen when they interact with each other?

LHL: Yes. They became more or less aggressive based on their interactions. When you put them together, they started to define themselves differently and wanted to dominate the conversation.

RUS: 
Is there an obvious connection between intelligent machines and the history of
 cinema?  

LHL: 
Yes. If you think of the early Edison Peep shows that were interactive and took 
a one on one viewer into the seduction as well as how the camera and camera gun
 were created in the same era, and how they use the same language of shutter,
capture, shoot, etc, and how they affect (in an often devastating way) those who are observed.

RUS: 
What are you working on and how are you staying virtually ahead of everyone?

LHL: I have a 40 year retrospective and a
 catalog at the ZKM Media Museum in 
Karlsruhe, Germany coming up in November 2014. Part 3 of the trilogy that began with Conceiving Ada, which
 is called The Infinity Engine. It’s a multi-platform, cross-media project that, through a feature film and an art installation, will expose the implications — 
ethical, physical and social — of how current DNA manipulation will affect all living things.

Note: This article first appeared in the Steal This Singularity blog.