5D at the 2013 Berlinale Talent Campus

February 13, 2013

For the past 3 years, the 5D Institute has joined forces with the Berlinale Talent Campus to deliver a series of events that present the future of immersive design and Worldbuilding at the BTC and within the Berlin International Film Festival.

In 2011 “Play as Process” and in 2012 “Building Worlds for Narrative Media” opened a new design space for filmmakers from around the world to engage in the visual storytelling process known as World Building.

This rich collaboration continues for the 2013 edition of the Campus with a new series of events under the banner “WorldBuilding: Inhabiting the Imagination“. A series of 3 events curated by 5D Institute mentor Juan DiazB, they include a two day workshop that will engage the Talent Campus audience in a unique conversation on iteration, prototyping and design production through world building, immersive design and the virtual production process.

This years’s panel event brings together Alex McDowell, co-director of the 5D Institute and production designer (Fight Club, Minority Report), with Habib Zargarpour, Senior Art Director of Microsoft Games, production designer Jim Bissell (E.T, 300), and German architect Juergen Mayer H. Moderated by Andrew Shoben (founder of art practice pranksters Greyworld), the group will discuss their methods for the development and creation of holistic story worlds and spaces in both reality and film, revealing how the advancement of technology and media tools allow creators to redefine the possible.

The workshop, in two parts, will include Alex McDowell, Habib Zargapour, Juan Diaz, and special guest Pixar animator and director Saschka Unseld. This will be a collaborative and experiential exploration to develop the practice of visual storytelling, using new inception and development processes to prototype, capture and manufacture the imagination within a single virtual production space. At the core of the worldbuilding workshop is the opportunity to reexamine the creative process itself, to discover and develop new ways of seeing, thinking, iterating and collaborating, as the basis of transmedia production.