A new blueprint for artificial general intelligence
August 12, 2010 by Amara D. Angelica
Demis Hassabis, a research fellow at the Gatsby Computational Neuroscience Unit, University College London, is out to create a radical new kind of artficial brain.
A former well-known UK videogame designer and programmer, he has produced a number of amazing games, including the legendary Evil Genius — which he denies selling to Microsoft, thus ruining a perfectly good joke. He also won the World Games Championships a record five times.
But in 2005, he decided to move from narrow AI (used in his games) to a bigger challenge: creating artificial general intelligence (AGI). He decided to get a PhD in cognitive neuroscience, because “I felt it would be crazy to ignore the brain as a blueprint for new technologies for creating AGI,” he told me in a Skype chat from London.
Systems-level neuroscience
Hassabis will unveil the blueprint on Saturday August 14 at the Singularity Summit in San Francisco. Unlike the other talks on AGI at the Summit, “my talk with be different, because I’m interested in systems-level neuroscience — the brain’s algorithms — not in the details of how they are implemented on the wetware via spiking neurons or synapses, or specific neurochemicals, etc. I’m interested in what algorithms the brain is using to solve the problems we need to solve to get to AGI.”
Those problems, he said, include: How do we acquire knowledge? How do we go from perceptual information (say, seeing an image) to conceptual information (thinking about the image)?
“We don’t have any good machine-learning algorithms for going from perceptual information to abstract information, such as what a city is, or how tall or heavy something is. So at University College London, “We are using all the latest neuroscience techniques, from brain imaging to single-cell recording, to investigate these questions. Our plan is implement these algorithms in an AGI system.”
But that implementation may be completely different from the way the brain physically does it. “The brain has certain constraints in the way it does it, and it may not be appropriate to implement those algorithms in exactly the same way the brain does it, because we are going to implement them in a different substrate: silicon,” he said.
Brain-inspired algorithms, not structure
And that excludes whole-brain emulation — using the neuromorphic models implicit in IBM Almaden’s SyNAPSE project and EPFL’s Blue Brain project. “We are at least 50 years away from doing AGI with that kind of methodology.”
Instead, Hassabis’ research is currently focused on producing more brain-inspired algorithms, like the HMAX visual recognition system developed by Tomaso Poggio at MIT — considered the state of the art in visual recognition systems, according to Hassabis. His research builds on Poggio’s detailed models of two layers of retinal cells, implemented in hardware.
So add a third contender to the famous “cat fight“: Demis Hassabis.


Comments (3)
by DWCrmcm
I disagree with both of the above. AGI is eminently doable just not in the contemporary design of bi-directional memory gates (no pun intended).
Three dimensional memory gates mated with a pico-processor can easily emulate the behavior of neurotransmitters synapse and chemical pump trigger. And we can arrange it to use colour as an analog for all current neurotransmitters, and those still to be discovered.
by trgnair
It has become increasingly a trend to call any processing element like molecule, that is capable of changing from one state to another a ‘Computer’, and collecting a few hundreds of them and call them parallel COMPUTER. It doesn’t stop there, without proper state space modeling and synthetic abstraction of collective processing properties on n mass neuronal interconnected system properly modeled, taking photographs of NMR response and comparing it with fractals to say processing is done. Also, in this case using finite state automata, a brain property is getting generated – ‘if at all it works in congruence with self adaptive learned state of neurons it tries to display’ with algorithms of digital format avoiding cognitive state transitional property which produces millions learned states using same units of neuronal clusters. One must note that the learning, inferring, comparing and congruency checking all are happening with the same links and autonomous nodes which are already published recently by experts in KEOD 2010. So mimicking learning, for a particular case or set of cases of common template properties can not be taken as brain replica or simulation or achievement beyond thinking it is good for another game in present computers.
by nfordkai
There’s not much in this article on which to base comments, but my belief is that it doesn’t make sense to try to get computer-based AGI to work the way the brain does. The computer has so many advantages over the brain that it would be ridiculous to ignore them by designing AIG to mimic the way the brain works.
Among the advantages of the computer are speed (of a single communication), perfect memory of virtually infinite duration, unlimited memory capacity, the ability to work 24/7/365 without rest and with tight coordination with other machines working the same, and the ability to create more efficient, stand-alone programs (connected to but not integrated into the AGi) for specific purposes, such as playing chess, designing aircraft, etc., rather than creating such “programs” the way the brain does by cobbling together patterns of memory locations.