Recently Added Most commented

Video Road Hogs Stir Fear of Internet Traffic Jam

March 13, 2008

Andrew M. Odlyzko, a professor at the University of Minnesota, estimates that digital traffic on the global network is growing about 50 percent a year, fueled by the increasing visual richness of online communications and entertainment — video clips and movies, social networks and multiplayer games.

But it basically corresponds to the improvements that technology is giving us, he says, as router computers for relaying data get faster, fiber… read more

Video organizes paper

January 13, 2005

University of Washington researchers are working to more closely integrate the paper world with the world of electronic data.

Their system uses a computer and overhead video camera to track physical documents on a desk and automatically link them to appropriate electronic documents.

The paper-tracking system allows users to pinpoint the location of a given document within a stack of documents on the desktop. Users can find documents… read more

Video of ReWalk Exoskeleton System

July 22, 2008

Argo Medical Technologies’ ReWalk exoskeleton system allows people with paralyzed legs to walk.

ReWalk comprises a light wearable brace support suit with DC motors at the joints, rechargeable batteries, an array of sensors and a computer-based control system. It fits the body snugly to detect upper body movements, which are used to initiate and maintain the walking process.

Video goggles capture what you see

January 13, 2011

(Liquid Image)

Made by company Liquid Image, $400 goggles come fully equipped with a high definition camera and a wide-angle lens built into the frame above and between the eyes.

Video games and VR help stroke patients recover mobility

April 8, 2011

Sensor Glove

Two Canadian university research programs have found significant improvements in hand motion and strength in stroke patients.

A Biomedical Sensor Glove that helps stroke patients recover hand motion by playing video games has been developed by engineers at McGill University.

The glove allows patients to exercise in their own homes with minimal supervision. Patients can monitor their own progress using software to generate 3D models… read more

Video gamers capture more information faster for visual decision-making

June 13, 2013


Hours spent at the video gaming console probably train the brain to make better and faster use of visual input, according to Duke University researchers.

“Gamers see the world differently,” said Greg Appelbaum, an assistant professor of psychiatry in the Duke School of Medicine. “They are able to extract more information from a visual scene.”

The study

In… read more

Video game playing found beneficial for the brain

November 1, 2013

Super Mario 64 (credit: Nintendo)

Playing the Super Mario 64 video game causes increased size in brain regions responsible for spatial orientation, memory formation and strategic planning as well as fine motor skills, a new study conducted at the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus has found.

The positive effects of video gaming may also be useful in therapeutic interventions targeting psychiatric disorders.

To investigate… read more

Video Feeds Follow Podcasting

December 8, 2004

With the success of podcasting — which lets anyone subscribe to and play back audio feeds on an iPod — the natural next step is technology that can do the same with video.

Video Dial-a-Doctor seen easing shortage in rural US

September 7, 2012

(Credit: MDLive)

A half-dozen U.S. states are turning to telemedicine to address a shortage of doctors in rural areas, a gap the Obama administration has said is a serious health-care shortcoming, Bloomberg reports.

Medical provider Sentara Healthcare and MDLive, a remote technology developer, to provide remote care to more than 2 million people in the Southeast.

Ware County,… read more

Video conferencing gets quantum security

May 3, 2005

Quantum cryptography has been sped up to the point that it can be used to secure video conferencing, currently over a distance of about 120 kilometers.

Scientists from Toshiba’s Cambridge Research Laboratory have invented a system capable of generating 100 quantum keys every second, each consisting of 128 bits. This is fast enough for every individual frame of video to be protected by its own encryption.

Video appears in paper magazines

August 21, 2009

The first video-in-print ads, using chips and thin screens around the size of mobile phone displays, will appear in select copies of Entertainment Weekly magazine in September and hold 40 minutes of video.

The first clips will be promos for CBS programs and Pepsi.

Victory for crowdsourced biomolecule design

January 23, 2012


Obsessive gamers’ hours at the computer have now topped scientists’ efforts to improve a model enzyme, in the first crowdsourced redesign of a protein.

The online game Foldit allows players to fiddle at folding proteins on their home computers in search of the best-scoring (lowest-energy) configurations.

By posing a series of puzzles to Foldit players and then testing variations on the players’ best designs in the… read more

Vicarious announces $15 million funding for AI software based on the brain

August 24, 2012


Vicarious FPC Inc, an artificial intelligence company that uses the computational principles of the brain to build software that can think and learn like a human, has announced a $15M Series A round of financing for development of machine learning software based on the computational principles of the human brain.

The research at Vicarious is expected to have broad implications for robotics, medical image analysis, image and video… read more

Vicarious AI breaks CAPTCHA ‘Turing test’

October 28, 2013

CAPTCHA - featured

Vicarious, a startup developing artificial intelligence software, today announced that its algorithms can now reliably solve modern CAPTCHAs (Completely Automated Public Turing tests to tell Computers and Humans Apart).

Stanford University researchers have suggested that a CAPTCHA scheme (which are used by websites to verify that a visitor is human by asking them to transcribe a string of distorted letters) should be considered “broken” if an algorithm… read more

Vibration-powered Generators Replace AA, AAA Batteries

July 19, 2010

(Brother Industries Ltd.)

Brother Industries Ltd. has developed small vibration-powered generators that can replace AA and AAA batteries in devices that do not always consume electricity and have a power consumption of about 100mW (a maximum for a normal remote).

The battery-shaped case includes an electromagnetic induction generator and a 500mF double-layer capacitor. The average output of the AA-size generator is 10 to 180mW (frequency: 4-8Hz).

close and return to Home