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Virtual hand gets under the skin

August 15, 2008

Amazingly realistic new animations of the human hand are detailed enough to shed light on the mystery of how the tendons and muscles of the human hand interact when we move, and should help surgeons reconstruct damaged hands more effectively.

University of British Columbia animators used anatomical data from medical images to create a physics model of the 17 bones and 54 tendons and muscles of the… read more

Virtual Eve: first in human computer interaction

November 20, 2007
(Massey University)

A near-human virtual teacher called Eve can tell if a child is frustrated, angry or confused by an on-screen teaching session and can adapt the tutoring session appropriately.

With a human-sounding voice, Eve can ask questions, give feedback, discuss questions and solutions and show emotion. To develop the software, the Massey University researchers observed children and their interactions with teachers and captured them on thousands of images.… read more

Virtual dummy to try on clothes

January 29, 2004

Toshiba has teamed up with a Japanese software company to develop a 3D system that will create a virtual “you” who can try on clothes and move as you do.

Video cameras snap the shopper, then clothes and accessories are selected and displayed immediately.

Virtual desktop generates manipulable 3D windows

March 29, 2012


In his internship project at Microsoft Applied Sciences GroupJinha Lee developed the “See Through 3D Desktop” — a 3D hardware/software environment.

The user can reach into the projected 3D image with his/her hands to directly manipulate the windows and files.

Virtual conferencing using 3D avatars may be imminent

April 12, 2011

Avatar Meeting

Researchers insist that conferences using 3D avatars are imminent because consumer technology has caught up with work going on in academic VR laboratories.

The researchers point to three developments in the past year: the Microsoft Kinect tracking system for the Xbox, the Nintendo 3DS gaming device, and the triumph on “Jeopardy!” of IBM’s Watson computer.

“These three events have been paradigm-shifting for avatar conferences,” says Dr. Jeremy Bailenson,… read more

Virtual computer army takes on the botnets

August 10, 2009

Sandia National Laboratories researchers have created more one million virtual computers to provide insight into how networks of infected computers called botnets wreak havoc on the Internet.

Virtual colonic irrigation gives clear view of cancers

June 18, 2008

State University of New York at Stony Brook researchers have developed software for virtual colonoscopy (using CT scans) that detects smaller polyps and requires less preparation than current virtual colonoscopy methods.

The software can differentiate between different body tissues (and non-tissues), allowing the scan to only show colon tissues. The software approaches the accuracy of invasive colonoscopy methods without their uncomfortable preparation and procedures.

Colorectal cancer is the… read more

Virtual clones take over SIGGRAPH

August 16, 2001

LOS ANGELES – What’s missing from Web sites is personality. That’s about to change.Pulse is previewing software for creating photoreal, 3D characters for use on Web sites. You can build a virtual character in just five minutes by taking a digital photo of a face, converting to a 3D model, and adding voice or text-to-speech for lip-synching, as we confirmed in a demo.

Uses include email, instant… read more

Virtual bridge allows strangers in Mideast to seem less strange

July 11, 2011 allows Israelis and Palestinians and other Arabs to connect.

Created by Uri Savir, a former Israeli diplomat, it has 22,500 active users; 60 percent are Arabs — mostly Palestinians, followed by Egyptians, Jordanians, Tunisians, Moroccans, Lebanese and Saudis. The YL in the name stands for young leaders (yala means “let’s go” in Arabic), and Savir said he saw the page as a place where… read more

Virtual bots teach each other using wordplay

August 3, 2006

Robots that teach one another new words through interaction with their surroundings have been demonstrated by Plymouth University researchers.

They say their novel method of communication could someday help real-life robots cooperate when faced with a new challenge or help linguists understand how human languages develop.

Virtual body parts take the guesswork out of medicine

June 10, 2009

Doctors could soon be testing medications or surgery on your virtual twin before you undergo the real treatment, allowing therapies to be tested and optimized without risk to the patient.

Virtual bird brain matches nature’s tunes

January 9, 2003

Adding a model of brain circuits to a computer model of a singing bird has allowed scientists to figure out how birds compose their songs. The feat hints that we might one day be able to map some of the complex circuitry in an animal’s brain just by listening to its calls — or map a human’s brain using a computer model tuned to “talk” human-like gibberish.

Virtual biopsy can tell whether colon polyp is benign without removal

May 22, 2008

Mayo Clinic researchers have built a colonoscopy probe system that can tell whether or not cells in a polyp are benign (not precancerous) without needing to remove the polyp for biopsy.

The probe includes a tiny imaging tool, 1/16th of an inch in diameter, that can be attached to endoscopes used during colonoscopies. When a suspicious polyp is seen, the doctor can magnify the view by 1,000 times (enough… read more

Virtual bees help robots see in 3D

September 22, 2006

Software that mimics the way honeybees work together to search for food could help robots explore and navigate.

Explorer bees report the location of a new food source by dancing. A new type of stereoscopic computer vision system takes inspiration from this trick. It uses virtual honeybees to home in on potential points of interest, which can then be rendered in 3D, based on all the simulated bees’ movements.… read more

Virtual Addiction

May 2, 2001

The Internet is a place so diverse, challenging and compelling that many of the people who go online regularly sometimes struggle with finding the right balance between life online and off.

In Virtual Addiction, Dr. David Greenfield argues that multimedia stimulation, ease of access, twenty-four-hour availability, lack of boundaries, loss of time, disinhibition, and stimulating and creative content can contribute to compulsive, even addictive Net use.

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